Artist specializing in 3D modeling, texturing, and lighting. Due to earlier training in Architectural Design and Game Development, uses innovative and interdisciplinary approaches to the design of video game props and environments. Highly attentive to detail and meticulous about scale and proportion. Adheres to strict deadlines, works exceptionally well in teams, and takes on leadership roles when appropriate.
Architectural Design and Game Development.
• Assisted in developing shaders for all the stadium models in the game
• Optimized the stadium models
• Designed background city Environment surrounding the stadiums in the game
(City layout Concept)
• Led the intern team in designing the city model.
• Modeled and textured the buildings and other assets in the Environment
• Lighting (including baking) the environment on Unity
• Developed 3D renders and environment walk-through videos for Architecture
designs on game tools such as Maya, Unreal, and Photoshop
• Designed 3 Commercial buildings (2 with landscape included)
• Assisted Senior Architects with 2 interior design projects (Designed and
developed furniture 3D models and Shaders)